![]() “The industrial metaverse delivers immense opportunities for everyone, including the many design professionals using Vectorworks,” said Richard Kerris, vice president of the Omniverse development ecosystem at NVIDIA. The release of the Vectorworks Omniverse Connector coincides with NVIDIA GTC, the top developer conference for the era of AI and the metaverse, running online through Thursday, March 23. We’re excited to see the bright future this new feature sparks for designers and our software.” “Designers can access the metaverse to work with colleagues, consultants and clients in new and exciting ways, fostering the potential for groundbreaking, limitless designs. “The Omniverse Connector opens the door to a new realm of possibilities for our users,” said Vectorworks Chief Executive Officer Dr. Designers can now freely and infinitely iterate on design concepts in real time using high-fidelity models that can be instantly shared with one click. The new plug-in connects Vectorworks 3D models straight to Omniverse via the Universal Scene Description (USD) framework, eliminating steps for the import/export process, saving designers valuable time and streamlining collaborative processes. ![]() has released an integrated Omniverse Connector, providing Windows users a direct connection to the NVIDIA Omniverse platform for building and operating metaverse applications. Review collected by and hosted on G2.com.Global design and BIM software provider Vectorworks, Inc. Preset all wall/layer/story heights and when you're done drawing in Top/Plan mode, you'll have a 3d view that you can spin, rotate, flyover/under and look at from any vantage point. Repeat until you close the walls or finish the section and hit return twice and it closes on the last dimension/angle. Also, there are various ways of creating walls and the easiest way for me is a hybrid of click/drag and keyboard input: Click and start dragging, hit tab, input the length (and angle if necessary), hit return, then continue in another direction. You simply draw a line along a known dimension on the image and then input the length of the line you drew and the length that you need it to be according to what is stated on the image and click OK and the whole image or the selected part of the image will be to exact scale - Flawless. Also, it's very easy to import a PDF or image file and modify it to scale without doing a single calculation. It helps all of those people that "can't visualize" spacially. Review collected by and hosted on G2.com.ģd modeling really enables my clients to visualize what their home, remodel or addition will look like. For counter tops, you can draw a polygon in Top/Plan view, then extrude it to 1 1/2" and set the bottom to 36" in three simple steps. Drawing in 2d and extruding to 3d is very simple as well. It's easy to edit and create variations of door, window and cabinet symbols on the fly. When I go to a 3d view, they are there without any modifications. I especially like the fact that there are 2d/3d symbols for doors, windows, toilets, sinks, cabinets, plumbing and many other things that I can place in top/plan view. ![]() I've barely scratched the surface of what it can do, but I've completed floor plans and 3d models for my clients that are much better and more impressive than anything else I've tried. I downloaded around six different trials including Revit, ArchiCad, ActCad and Sketchup but none of them seemed to be as intuitive for me as Vectorworks Architect. VW seems easier to learn and put to use quickly than any other software of this type that I've tried. Review collected by and hosted on G2.com. I often need to call and have them reset my license when I need to switch from home desktop to laptop, and back to work desktop. I wish that allowed you to manage which CPU is using which license on the fly through the website. Managing licenses in Vectorworks is more difficult than in ArchiCAD. VWA needs a good iPad companion program like ArchiCAD's BIMx. The other issue is there are too many clicks required in dialogue boxes down to too many layers of interaction. You can retain the modeling history of 3D object modifications down to several levels. However, the modeling kernel is fantastic and this is a trade-off. in some case you need to convert 3D objects to other types for 3D commands to work yielding too many steps. I wish VWA had clearer 3D modeling tools. For example the attributes palette is awkward and others have done better and faster in easing editing object attributes. From its history as a 2D program there are weird legacy workflows between 2D and 3D.
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